Revision Notes
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May 18 2023
- Added Nuclear Lasso and SMG
- Adjusted Gemini for buff in 2.5
- Replaced drop downs with text fields, because there are too many permutations to make the drop-down feasible
- Now there are fixed/relative inputs for all types of damage bonus (Ground, Flying, Ranged, Melee) - can also be used to enter Damage against All enemies bonuses (especially for events)
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Feb 8 2022
- Updated calculations for Gemini Laser, Devastator Buff in 1.12
- Updated Fire/Poison damage to reflect buff in 1.11 and made the input field more user-friendly
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November 21 2021:
- Added a +20% option for BattlePass Attack/Speed (from the Super Battle Pass)
- Added an option for Fixed Melee damage for Prospero’s Level 50 bonus
- There was no option to input Firebug’s +120 Flying at 60 - fixed
- Added option to the Level Speed bonus to accommodate Surefire at Level 50
- Increased entries for Ground Relative to accommodate Surefire at Level 10
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September 5 2021
- Added the Devastator
- Fixed Castle / Event bonus Attack calculation
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August 10 2021:
- Added fields for Attack / Speed bonuses for the Tower, Castle/Event 30% attack bonus (was earlier modelled as +1 Big Attack Up), and Speed bonuses (from Level, Skill Tree or Firebug at 50)
- Added fields for estimates of variable factors: Scorcher’s Stress Shot (Max 140%), Firebug’s Fiery Wings (Max 30%), Berserk (Max 100%) and Sustained Fire (Max 100%)
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June 11 2021:
- Realised I needed to accommodate Attack % bonuses (e.g. Firebug at Level 30); rather than have another input for that, replaced inputs Gun Mastery, Hero Attack and Weapon Attack with Loadout Attack
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June 1 2021:
- Shows your previous calculation for comparison (also numbers coded green/red if they improve/decline) - so for example if you want to see whether +5% Ground is better than +100 Ground, simulate one, then the other
- Generates a URL you can bookmark that has your current settings pre-populated (so you don’t have to re-enter everything each time)
- Plasma Blast is shown
- Fire and Poison Damage is shown (included in the Total Damage /s), but Flamethrower isn’t