Here’s the video - mostly in blocks of 10 rooms around checkpoint bosses, from the preceding angel room to the following angel room (e.g. 1396 to 1404 etc):
If you watched past 2100, you’ll notice there’s an interesting bug: When I completed Room 2100 and entered the portal, the sound effect was played, but the next room didn’t load
. I was worried that the run would be messed up, but had no choice but to restart - and it was a big relief that it resumed at 2101.
However, instead of Dark Castle layouts, they were regular campaign layouts (like it was an endless run
) - except that 2105 wasn’t an angel room ![]()
Then 2109 went back to being castle rooms, however now the Angel Rooms were 2113, 2123 etc while the boss rooms were 2118, 2128 etc.
I had earlier planned to suicide at 2000 (kept hoping we’d get Wonder Hunter from a chest but it was not to be) and just went on longer because my son wanted to play a bit more (even earlier in the run we were taking turns to play). After the bug resolved, Scorcher died at 2117 and we played a few more rooms with Arctor before suiciding him at 2160. Unfortunately the video of the last set of rooms is missing because it got corrupted ![]()
Here’s the perk build of the run:
I was able to get the following perks from Hidden Treasures :
- Gunheart
- Ninja (I don’t usually take this perk because it makes me inadvertently stick to walls, but was quite useful in this run)
- Death Blast
- Sidewinder
- Triple Jump
- Balloon (a hated perk but I find it useful in these high runs)
- Heavy Armor
- Back shot
- Fast Learner
- Vertical Shots
- Death Fire
- Lifesteal
- Buckshot
- 3rd Spread Shot
- Death Poison
- Improved Fire Shots
- 2x Big Crit Up
- 2x Big Attack Up
- Move Speed Up
- Death Zap
- Frag Bullets (doesn’t do anything when you have Ghost)
- Great Lifesteal
- Improved Zap (was worried that the lag might make it impossible but it was still playable)
- Death Shrapnel
