Here’s the video - mostly in blocks of 10 rooms around checkpoint bosses, from the preceding angel room to the following angel room (e.g. 1396 to 1404 etc):
If you watched past 2100, you’ll notice there’s an interesting bug: When I completed Room 2100 and entered the portal, the sound effect was played, but the next room didn’t load . I was worried that the run would be messed up, but had no choice but to restart - and it was a big relief that it resumed at 2101.
However, instead of Dark Castle layouts, they were regular campaign layouts (like it was an endless run ) - except that 2105 wasn’t an angel room
Then 2109 went back to being castle rooms, however now the Angel Rooms were 2113, 2123 etc while the boss rooms were 2118, 2128 etc.
I had earlier planned to suicide at 2000 (kept hoping we’d get Wonder Hunter from a chest but it was not to be) and just went on longer because my son wanted to play a bit more (even earlier in the run we were taking turns to play). After the bug resolved, Scorcher died at 2117 and we played a few more rooms with Arctor before suiciding him at 2160. Unfortunately the video of the last set of rooms is missing because it got corrupted
Here’s the perk build of the run:
I was able to get the following perks from Hidden Treasures :
- Gunheart
- Ninja (I don’t usually take this perk because it makes me inadvertently stick to walls, but was quite useful in this run)
- Death Blast
- Sidewinder
- Triple Jump
- Balloon (a hated perk but I find it useful in these high runs)
- Heavy Armor
- Back shot
- Fast Learner
- Vertical Shots
- Death Fire
- Lifesteal
- Buckshot
- 3rd Spread Shot
- Death Poison
- Improved Fire Shots
- 2x Big Crit Up
- 2x Big Attack Up
- Move Speed Up
- Death Zap
- Frag Bullets (doesn’t do anything when you have Ghost)
- Great Lifesteal
- Improved Zap (was worried that the lag might make it impossible but it was still playable)
- Death Shrapnel