The projectiles from different weapons travel at different speeds; illustrated below comparing the time taken to hit the middle of the 3 men in the Badlands boss room when shooting from the bottom left corner [^1] of the screen:
Weapon | Time (s) |
---|---|
Laser Rifle | 0.50 |
Blaster | 0.74 |
Looper | 0.85 |
Plasma | 0.93 |
Autogun | 0.98 |
Gemini Laser | 1.35 |
Devastator | Not tested yet |
Nuclear Lasso | Not tested yet |
Fast Shots increases the velocity by ~20% and also adds 15% to your Weapon-specific Base Damage
Implications
- The faster the enemy moves, the more likely [^2] it is for a slower bullet to miss (depending also on the direction they are moving in - in the same line as your bullet makes no difference, perpendicular makes a big impact), so the slower your bullets and the faster the enemy, the more helpful it is to take Homing [^3] Shots or Fast Shots
- The slower the bullet, the more beneficial the Spread Shots + Homing combo becomes; for example the AutoGun can converge like this but the Laser Rifle will not (unless maybe you get SuperHoming):
[^1] The actual corner, not the platform you start the room on
[^2] The bullet size also has an impact - the rifle bolt is long, the Plasma and Gemini projectiles are large; and if you are using Frostina you would get a benefit on all weapons
[^3] If you take homing with the Gemini Laser, the projectiles converge, so while you do get a better hit-chance, you lose the benefit of having the connecting line hit multiple enemies (assuming you had piercing and preferably also bouncing)